Class ActionNode<T>
Inherited Members
Namespace: EyeAuras.BehaviorTree.Nodes
Assembly: EyeAuras.BehaviorTree.dll
Syntax
public abstract class ActionNode<T> : NodeBase<T>, INode<T>, IAuraObject<T>, IEntityContainer, IActionNode, INode, IAuraObject, IBindableReactiveObject, ICanSetContext, IHasContext, IBTNode, IHasId, IHasTypedId<string>, IHasErrors, IDisposable, INotifyPropertyChanged, IHasError, IHasErrorProvider, IBehaviorTreeSerializable, ICanSetName, IHasName where T : BTActionNodePropertiesBase, new()
Type Parameters
Name | Description |
---|---|
T |
Constructors
Name | Description |
---|---|
ActionNode() |
Properties
Name | Description |
---|---|
MaxOutputs |
Methods
Name | Description |
---|---|
TickAction(CancellationToken) | |
TickInternal(CancellationToken) | This abstract method defines the main logic of the node and must be implemented in child classes. |