Class ActionNode<T>
Inherited Members
Namespace: EyeAuras.BehaviorTree.Nodes
Assembly: EyeAuras.BehaviorTree.dll
Syntax
public abstract class ActionNode<T> : NodeBase<T>, INode<T>, IAuraObject<T>, IEntityContainer, IActionNode, INode, IAuraObject, IBindableReactiveObject, ICanSetContext, IHasContext, IBTNode, IHasId, IHasTypedId<string>, IHasErrors, IDisposable, INotifyPropertyChanged, IHasError, IHasErrorProvider, IBehaviorTreeSerializable, ICanSetName, IHasName where T : BTActionNodePropertiesBase, new()
Type Parameters
| Name | Description |
|---|---|
| T |
Constructors
| Name | Description |
|---|---|
| ActionNode() |
Properties
| Name | Description |
|---|---|
| MaxOutputs |
Methods
| Name | Description |
|---|---|
| TickAction(CancellationToken) | |
| TickInternal(CancellationToken) | This abstract method defines the main logic of the node and must be implemented in child classes. |