Class WaitNode
This class represents a Wait node in a behavior tree. A Timeout node is a type of Action that non-blocking way delays execution for a specified amount of time
Inheritance
WaitNode
Implements
Inherited Members
Namespace: EyeAuras.BehaviorTree.Nodes.Actions
Assembly: EyeAuras.BehaviorTree.dll
Syntax
[AuraEntity(Name = "Wait")]
public class WaitNode : ActionNode<WaitNodeProperties>, INode<WaitNodeProperties>, IAuraObject<WaitNodeProperties>, IEntityContainer, IActionNode, INode, IAuraObject, IBindableReactiveObject, ICanSetContext, IHasContext, IBTNode, IHasId, IHasTypedId<string>, IHasErrors, IDisposable, INotifyPropertyChanged, IHasError, IHasErrorProvider, IBehaviorTreeSerializable, ICanSetName, IHasName
Constructors
Name | Description |
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WaitNode() |
Properties
Name | Description |
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DurationInMs | The duration in milliseconds after which the child node should be run. |
Methods
Name | Description |
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TickInternal(CancellationToken) | This abstract method defines the main logic of the node and must be implemented in child classes. |
VisitLoad(WaitNodeProperties) | |
VisitSave(WaitNodeProperties) |