Class WaitNode
This class represents a Wait node in a behavior tree. A Timeout node is a type of Action that non-blocking way delays execution for a specified amount of time
Inheritance
WaitNode
Implements
Inherited Members
Namespace: EyeAuras.BehaviorTree.Nodes.Actions
Assembly: EyeAuras.BehaviorTree.dll
Syntax
[AuraEntity(Name = "Wait", Category = "Behavior Tree")]
public class WaitNode : ActionNode<WaitNodeProperties>, INode<WaitNodeProperties>, IAuraObject<WaitNodeProperties>, IEntityContainer, IActionNode, INode, IAuraObject, IBindableReactiveObject, ICanSetContext, IHasContext, IBTNode, IHasId, IHasTypedId<string>, IHasErrors, IDisposable, INotifyPropertyChanged, IHasError, IHasErrorProvider, IBehaviorTreeSerializable, ICanSetName, IHasName
Constructors
| Name | Description |
|---|---|
| WaitNode() |
Properties
| Name | Description |
|---|---|
| CurrentWaitDuration | |
| StartTimestamp | |
| WaitDuration | The duration in milliseconds that the node should wait. |
Methods
| Name | Description |
|---|---|
| GetWaitTimeLeft() | |
| TickAction(CancellationToken) | |
| VisitLoad(WaitNodeProperties) | |
| VisitSave(WaitNodeProperties) |