Class ExecuteTreeNode
Inheritance
ExecuteTreeNode
Implements
Inherited Members
Namespace: EyeAuras.BehaviorTree.Nodes.Actions
Assembly: EyeAuras.BehaviorTree.dll
Syntax
[AuraEntity(Name = "Run Tree")]
public sealed class ExecuteTreeNode : ActionNode<ExecuteTreeNodeProperties>, INode<ExecuteTreeNodeProperties>, IAuraObject<ExecuteTreeNodeProperties>, IEntityContainer, IActionNode, INode, IAuraObject, IBindableReactiveObject, ICanSetContext, IHasContext, IBTNode, IHasId, IHasTypedId<string>, IHasErrors, IDisposable, INotifyPropertyChanged, IHasError, IHasErrorProvider, IBehaviorTreeSerializable, ICanSetName, IHasName, IHasLinkedAuras
Constructors
| Name | Description |
|---|---|
| ExecuteTreeNode(IAuraListStateEvaluator) |
Properties
| Name | Description |
|---|---|
| LinkedAuras | Gets the evaluator that manages and monitors the states of linked auras. |
| LinkedBehaviorTree |
Methods
| Name | Description |
|---|---|
| TickAction(CancellationToken) | |
| VisitLoad(ExecuteTreeNodeProperties) | |
| VisitSave(ExecuteTreeNodeProperties) |