Class ExecuteAuraNode
Inheritance
ExecuteAuraNode
Implements
Inherited Members
Namespace: EyeAuras.BehaviorTree.Nodes.Actions
Assembly: EyeAuras.BehaviorTree.dll
Syntax
[AuraEntity(Name = "Run Aura")]
public sealed class ExecuteAuraNode : ActionNode<ExecuteAuraNodeProperties>, INode<ExecuteAuraNodeProperties>, IAuraObject<ExecuteAuraNodeProperties>, IEntityContainer, IActionNode, INode, IAuraObject, IBindableReactiveObject, ICanSetContext, IHasContext, IBTNode, IHasId, IHasTypedId<string>, IHasErrors, IDisposable, INotifyPropertyChanged, IHasError, IHasErrorProvider, IBehaviorTreeSerializable, ICanSetName, IHasName, IHasLinkedAuras
Constructors
Name | Description |
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ExecuteAuraNode(IAuraListStateEvaluator) |
Properties
Name | Description |
---|---|
LinkedAuras | Gets the evaluator that manages and monitors the states of linked auras. |
Strategy | Gets or sets the strategy for executing the actions within the linked auras, e.g. Ordered or Random |
Times | Gets or sets the number of times the actions within the linked auras should be executed. |
Methods
Name | Description |
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TickAction(CancellationToken) | |
VisitLoad(ExecuteAuraNodeProperties) | |
VisitSave(ExecuteAuraNodeProperties) |