Class SetBlackboardNode
Inheritance
SetBlackboardNode
Implements
Inherited Members
Namespace: EyeAuras.BehaviorTree.Nodes.Actions
Assembly: EyeAuras.BehaviorTree.dll
Syntax
[AuraEntity(Name = "Set Blackboard")]
public sealed class SetBlackboardNode : ActionNode<SetBlackboardNodeProperties>, INode<SetBlackboardNodeProperties>, IAuraObject<SetBlackboardNodeProperties>, IEntityContainer, IActionNode, INode, IAuraObject, IBindableReactiveObject, ICanSetContext, IHasContext, IBTNode, IHasId, IHasTypedId<string>, IHasErrors, IDisposable, INotifyPropertyChanged, IHasError, IHasErrorProvider, IBehaviorTreeSerializable, ICanSetName, IHasName
Constructors
Name | Description |
---|---|
SetBlackboardNode(IFactory<BTScriptRunner<object>, INode>) |
Properties
Name | Description |
---|---|
Script | |
VariableName |
Methods
Name | Description |
---|---|
TickInternal(CancellationToken) | This abstract method defines the main logic of the node and must be implemented in child classes. |
VisitLoad(SetBlackboardNodeProperties) | |
VisitSave(SetBlackboardNodeProperties) |