Class ExecuteAuraNodeProperties
Inheritance
ExecuteAuraNodeProperties
Implements
Inherited Members
Namespace: EyeAuras.BehaviorTree.Nodes.Actions
Assembly: EyeAuras.BehaviorTree.dll
Syntax
public sealed record ExecuteAuraNodeProperties : BTActionNodePropertiesBase, IEquatable<AuraPropertiesBase>, IBTNodeProperties, IAuraProperties, IPoeEyeConfigVersioned, IPoeEyeConfig, IHasVersion, ICanSetId, IHasId, IHasTypedId<string>, IEquatable<BTNodePropertiesBase>, IEquatable<BTActionNodePropertiesBase>, IEquatable<ExecuteAuraNodeProperties>
Constructors
| Name | Description |
|---|---|
| ExecuteAuraNodeProperties() |
Properties
| Name | Description |
|---|---|
| EqualityContract | |
| EvaluatorProperties | |
| Strategy | Gets or sets the strategy for executing the actions within the linked auras, e.g. Ordered or Random |
| Version |
Methods
| Name | Description |
|---|---|
| Equals(ExecuteAuraNodeProperties?) | |
| Equals(BTActionNodePropertiesBase?) | |
| Equals(object?) | |
| GetHashCode() | |
| PrintMembers(StringBuilder) | |
| ToString() | |
| <Clone>$() |
Operators
| Name | Description |
|---|---|
| operator ==(ExecuteAuraNodeProperties?, ExecuteAuraNodeProperties?) | |
| operator !=(ExecuteAuraNodeProperties?, ExecuteAuraNodeProperties?) |