Class ControlFlowNode<T>
Inherited Members
Namespace: EyeAuras.BehaviorTree.Nodes
Assembly: EyeAuras.BehaviorTree.dll
Syntax
public abstract class ControlFlowNode<T> : NodeBase<T>, INode<T>, IAuraObject<T>, IEntityContainer, IControlFlowNode, INode, IAuraObject, IBindableReactiveObject, ICanSetContext, IHasContext, IBTNode, IHasId, IHasTypedId<string>, IHasErrors, IDisposable, INotifyPropertyChanged, IHasError, IHasErrorProvider, IBehaviorTreeSerializable, ICanSetName, IHasName where T : BTControlFlowNodePropertiesBase, new()
Type Parameters
| Name | Description |
|---|---|
| T |
Constructors
| Name | Description |
|---|---|
| ControlFlowNode() |
Properties
| Name | Description |
|---|---|
| MaxOutputs |
Methods
| Name | Description |
|---|---|
| Reset() | This abstract method allows nodes to reset their state to default (stop timers, clear counters, etc) |
| TickChildrenInternal(ArraySegment<IBTNode>, CancellationToken) | |
| TickInternal(CancellationToken) | This abstract method defines the main logic of the node and must be implemented in child classes. |