Class ControlFlowNode<T>
Inherited Members
Namespace: EyeAuras.BehaviorTree.Nodes
Assembly: EyeAuras.BehaviorTree.dll
Syntax
public abstract class ControlFlowNode<T> : NodeBase<T>, INode<T>, IAuraObject<T>, IEntityContainer, IControlFlowNode, INode, IAuraObject, IBindableReactiveObject, ICanSetContext, IHasContext, IBTNode, IHasId, IHasTypedId<string>, IHasErrors, IDisposable, INotifyPropertyChanged, IHasError, IHasErrorProvider, IBehaviorTreeSerializable, ICanSetName, IHasName where T : BTControlFlowNodePropertiesBase, new()
Type Parameters
Name | Description |
---|---|
T |
Constructors
Name | Description |
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ControlFlowNode() |
Properties
Name | Description |
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MaxOutputs |
Methods
Name | Description |
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Reset() | This abstract method allows nodes to reset their state to default (stop timers, clear counters, etc) |
TickChildrenInternal(ArraySegment<IBTNode>, CancellationToken) | |
TickInternal(CancellationToken) | This abstract method defines the main logic of the node and must be implemented in child classes. |