Class CheckIsActiveNode
Inheritance
CheckIsActiveNode
Implements
Inherited Members
Namespace: EyeAuras.BehaviorTree.Nodes.Conditions
Assembly: EyeAuras.BehaviorTree.dll
Syntax
[AuraEntity(Name = "Is Active")]
public sealed class CheckIsActiveNode : ConditionNode<CheckIsActiveNodeProperties>, INode<CheckIsActiveNodeProperties>, IAuraObject<CheckIsActiveNodeProperties>, IEntityContainer, IConditionNode, INode, IAuraObject, IBindableReactiveObject, ICanSetContext, IHasContext, IBTNode, IHasId, IHasTypedId<string>, IHasErrors, IDisposable, INotifyPropertyChanged, IHasError, IHasErrorProvider, IBehaviorTreeSerializable, ICanSetName, IHasName
Constructors
Name | Description |
---|---|
CheckIsActiveNode() |
Properties
Name | Description |
---|---|
IsActive | |
IsInverted |
Methods
Name | Description |
---|---|
TickCondition(CancellationToken) | |
VisitLoad(CheckIsActiveNodeProperties) | |
VisitSave(CheckIsActiveNodeProperties) |