Class CheckIsActiveNode
Inheritance
CheckIsActiveNode
Implements
Inherited Members
Namespace: EyeAuras.BehaviorTree.Nodes.Conditions
Assembly: EyeAuras.BehaviorTree.dll
Syntax
[AuraEntity(Name = "Is Active")]
public sealed class CheckIsActiveNode : ConditionNode<CheckIsActiveNodeProperties>, INode<CheckIsActiveNodeProperties>, IAuraObject<CheckIsActiveNodeProperties>, IEntityContainer, IConditionNode, INode, IAuraObject, IBindableReactiveObject, ICanSetContext, IHasContext, IBTNode, IHasId, IHasTypedId<string>, IHasErrors, IDisposable, INotifyPropertyChanged, IHasError, IHasErrorProvider, IBehaviorTreeSerializable, ICanSetName, IHasName
Constructors
| Name | Description |
|---|---|
| CheckIsActiveNode() |
Properties
| Name | Description |
|---|---|
| IsActive | |
| IsInverted |
Methods
| Name | Description |
|---|---|
| TickCondition(CancellationToken) | |
| VisitLoad(CheckIsActiveNodeProperties) | |
| VisitSave(CheckIsActiveNodeProperties) |