Struct MouseInput
Represents the structure of mouse input, including the position of the mouse and the delay for the action.
Implements
Inherited Members
Namespace: EyeAuras.Roxy.Shared
Assembly: EyeAuras.Roxy.Shared.dll
Syntax
public readonly struct MouseInput : IEquatable<MouseInput>
Constructors
| Name | Description |
|---|---|
| MouseInput(Point?) | Constructs a new instance of the MouseInput struct with a specified position and zero delay. |
| MouseInput(Point?, TimeSpan) | Constructs a new instance of the MouseInput struct with a specified position and delay. |
| MouseInput(TimeSpan) | Constructs a new instance of the MouseInput struct with a specified delay and no defined position. |
Properties
| Name | Description |
|---|---|
| Delay | Gets the delay for the mouse action. |
| Position | Gets the position of the mouse on the screen. |
Methods
| Name | Description |
|---|---|
| Equals(MouseInput) | |
| Equals(object) | |
| GetHashCode() | |
| ToString() |
Operators
| Name | Description |
|---|---|
| operator ==(MouseInput, MouseInput) | |
| operator !=(MouseInput, MouseInput) |