Class MacroRepeatNode
Inheritance
MacroRepeatNode
Implements
Inherited Members
Namespace: EyeAuras.BehaviorTree.Nodes.Macro
Assembly: EyeAuras.BehaviorTree.dll
Syntax
[AuraEntity(Name = "Repeat", Category = "Macro")]
public sealed class MacroRepeatNode : MacroNode<MacroRepeatNodeProperties>, INode<MacroRepeatNodeProperties>, IAuraObject<MacroRepeatNodeProperties>, IEntityContainer, IMacroNode, IControlFlowNode, INode, IAuraObject, IBindableReactiveObject, ICanSetContext, IHasContext, IBTNode, IHasId, IHasTypedId<string>, IHasErrors, IDisposable, INotifyPropertyChanged, IHasError, IHasErrorProvider, IBehaviorTreeSerializable, ICanSetName, IHasName
Constructors
Name | Description |
---|---|
MacroRepeatNode() |
Properties
Name | Description |
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BodyNode | |
ConditionNode | |
ExecutionMode | |
MaxOutputs | |
RepeatCount | The number of times the child node should be run. |
TickPeriod |
Methods
Name | Description |
---|---|
CanBecomeParent() | This operation analyzes whether any node can become a parent of a different node. Checks for circular references, states, etc. |
TickInternal(CancellationToken) | This abstract method defines the main logic of the node and must be implemented in child classes. |
VisitLoad(MacroRepeatNodeProperties) | |
VisitSave(MacroRepeatNodeProperties) |