Class MacroRepeatNode
Inheritance
MacroRepeatNode
Implements
Inherited Members
Namespace: EyeAuras.BehaviorTree.Nodes.Macro
Assembly: EyeAuras.BehaviorTree.dll
Syntax
[AuraEntity(Name = "Repeat", Category = "Macro")]
public sealed class MacroRepeatNode : MacroNode<MacroRepeatNodeProperties>, INode<MacroRepeatNodeProperties>, IAuraObject<MacroRepeatNodeProperties>, IEntityContainer, IMacroNode, IControlFlowNode, INode, IAuraObject, IBindableReactiveObject, ICanSetContext, IHasContext, IBTNode, IHasId, IHasTypedId<string>, IHasErrors, IDisposable, INotifyPropertyChanged, IHasError, IHasErrorProvider, IBehaviorTreeSerializable, ICanSetName, IHasName
Constructors
| Name | Description |
|---|---|
| MacroRepeatNode() |
Properties
| Name | Description |
|---|---|
| BodyNode | |
| ConditionNode | |
| ExecutionMode | |
| MaxOutputs | |
| RepeatCount | The number of times the child node should be run. |
| TickPeriod |
Methods
| Name | Description |
|---|---|
| CanBecomeParent() | This operation analyzes whether any node can become a parent of a different node. Checks for circular references, states, etc. |
| TickInternal(CancellationToken) | This abstract method defines the main logic of the node and must be implemented in child classes. |
| VisitLoad(MacroRepeatNodeProperties) | |
| VisitSave(MacroRepeatNodeProperties) |