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    Class UntilSuccessNode

    This class represents an UntilSuccess node in a behavior tree. An UntilSuccess node is a type of DecoratorNode that continuously runs its child node until it succeeds.

    Inheritance
    object
    DisposableReactiveObject
    BindableReactiveObject
    AuraObjectBase
    AuraObjectBase<UntilSuccessNodeProperties>
    NodeBase<UntilSuccessNodeProperties>
    DecoratorNode<UntilSuccessNodeProperties>
    UntilSuccessNode
    Implements
    INode<UntilSuccessNodeProperties>
    IAuraObject<UntilSuccessNodeProperties>
    IEntityContainer
    IDecoratorNode
    INode
    IAuraObject
    IBindableReactiveObject
    ICanSetContext
    IHasContext
    IBTNode
    IHasId
    IHasTypedId<string>
    IHasErrors
    IDisposable
    INotifyPropertyChanged
    IHasError
    IHasErrorProvider
    IBehaviorTreeSerializable
    ICanSetName
    IHasName
    Inherited Members
    DecoratorNode<UntilSuccessNodeProperties>.Child
    NodeBase<UntilSuccessNodeProperties>.ResetStatus()
    NodeBase<UntilSuccessNodeProperties>.Clone()
    NodeBase<UntilSuccessNodeProperties>.Remove()
    NodeBase<UntilSuccessNodeProperties>.Tick(CancellationToken)
    NodeBase<UntilSuccessNodeProperties>.Reset()
    NodeBase<UntilSuccessNodeProperties>.AddChild<TNode>(IBTNodeProperties)
    NodeBase<UntilSuccessNodeProperties>.VisitSave(UntilSuccessNodeProperties)
    NodeBase<UntilSuccessNodeProperties>.VisitLoad(UntilSuccessNodeProperties)
    NodeBase<UntilSuccessNodeProperties>.FormatToString(ToStringBuilder)
    NodeBase<UntilSuccessNodeProperties>.NodeStorage
    NodeBase<UntilSuccessNodeProperties>.NodeFactory
    NodeBase<UntilSuccessNodeProperties>.NodeCacheFactory
    NodeBase<UntilSuccessNodeProperties>.Clock
    NodeBase<UntilSuccessNodeProperties>.Position
    NodeBase<UntilSuccessNodeProperties>.Name
    NodeBase<UntilSuccessNodeProperties>.IsEnabled
    NodeBase<UntilSuccessNodeProperties>.Children
    NodeBase<UntilSuccessNodeProperties>.ChildrenAsList
    NodeBase<UntilSuccessNodeProperties>.ChildrenById
    NodeBase<UntilSuccessNodeProperties>.ChildIdStrategy
    NodeBase<UntilSuccessNodeProperties>.ChildrenSource
    NodeBase<UntilSuccessNodeProperties>.Status
    NodeBase<UntilSuccessNodeProperties>.LastTickTimestamp
    NodeBase<UntilSuccessNodeProperties>.LastTickDuration
    NodeBase<UntilSuccessNodeProperties>.IsBusy
    NodeBase<UntilSuccessNodeProperties>.IsReady
    NodeBase<UntilSuccessNodeProperties>.ShortDescription
    NodeBase<UntilSuccessNodeProperties>.IsReferenceNode
    NodeBase<UntilSuccessNodeProperties>.DefaultName
    NodeBase<UntilSuccessNodeProperties>.MaxInputs
    NodeBase<UntilSuccessNodeProperties>.MaxOutputs
    NodeBase<UntilSuccessNodeProperties>.NodeId
    NodeBase<UntilSuccessNodeProperties>.Parent
    NodeBase<UntilSuccessNodeProperties>.Root
    NodeBase<UntilSuccessNodeProperties>.Blackboard
    AuraObjectBase<UntilSuccessNodeProperties>.SaveProperties()
    AuraObjectBase<UntilSuccessNodeProperties>.LoadProperties(IAuraProperties)
    AuraObjectBase<UntilSuccessNodeProperties>.Properties
    AuraObjectBase.RaisePropertiesRefresh()
    AuraObjectBase.RaisePropertiesWhen(IObservable<string>, CompositeDisposable)
    AuraObjectBase.RaisePropertiesWhen<T>(IObservableList<T>)
    AuraObjectBase.RaisePropertiesWhen<T, TKey>(IObservableCache<T, TKey>)
    AuraObjectBase.RaisePropertiesWhen(IObservable<string>)
    AuraObjectBase.RaisePropertiesWhen(IObservable<EventPattern<PropertyChangedEventArgs>>)
    AuraObjectBase.RaisePropertiesWhen<T>(IObservable<T>)
    AuraObjectBase.RaisePropertiesWhen<TObject, TKey>(IObservable<IChangeSet<TObject, TKey>>)
    AuraObjectBase.RaisePropertiesWhenAny<T>(T, params Expression<Func<T, object>>[])
    AuraObjectBase.RaisePropertiesWhen<T>(IAuraObject<T>)
    AuraObjectBase.ResolveBinding(string)
    AuraObjectBase.AddDefaultBinding(string)
    AuraObjectBase.AddOrUpdateBinding(AuraBindingProperties)
    AuraObjectBase.LastError
    AuraObjectBase.HasErrors
    AuraObjectBase.Errors
    AuraObjectBase.PropertiesChanges
    AuraObjectBase.IsLoadingProperties
    AuraObjectBase.IsSavingProperties
    AuraObjectBase.Context
    AuraObjectBase.Id
    AuraObjectBase.ErrorProvider
    AuraObjectBase.RaisePropertiesWithBindings
    BindableReactiveObject.RemoveBinding(string)
    BindableReactiveObject.ClearBindings()
    BindableReactiveObject.AddOrUpdateBinding<TSource>(string, TSource, string)
    BindableReactiveObject.AddOrUpdateBinding(IValueProvider, string)
    BindableReactiveObject.RemoveBinding(IReactiveBinding)
    BindableReactiveObject.AddOrUpdateBinding(IReactiveBinding)
    BindableReactiveObject.Log
    BindableReactiveObject.SessionObjectId
    BindableReactiveObject.HasBindings
    BindableReactiveObject.Bindings
    object.GetType()
    object.MemberwiseClone()
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    Namespace: EyeAuras.BehaviorTree.Nodes.Decorators
    Assembly: EyeAuras.BehaviorTree.dll
    Syntax
    [AuraEntity(Name = "Until Success")]
    public class UntilSuccessNode : DecoratorNode<UntilSuccessNodeProperties>, INode<UntilSuccessNodeProperties>, IAuraObject<UntilSuccessNodeProperties>, IEntityContainer, IDecoratorNode, INode, IAuraObject, IBindableReactiveObject, ICanSetContext, IHasContext, IBTNode, IHasId, IHasTypedId<string>, IHasErrors, IDisposable, INotifyPropertyChanged, IHasError, IHasErrorProvider, IBehaviorTreeSerializable, ICanSetName, IHasName

    Constructors

    Name Description
    UntilSuccessNode()

    Methods

    Name Description
    TickInternal(CancellationToken)

    This abstract method defines the main logic of the node and must be implemented in child classes.

    Extension Methods

    ReactiveObjectExtensions.Listen<TContext, TItem>(TContext, Expression<Func<TContext, IObservableList<TItem>>>)
    ReactiveObjectExtensions.Listen<TContext, TOut>(TContext, Expression<Func<TContext, TOut>>)
    ReactiveObjectExtensions.Listen<TContext, TOut1, TOut2>(TContext, Expression<Func<TContext, TOut1>>, Expression<Func<TContext, TOut2>>)
    ReactiveObjectExtensions.Listen<TContext, TOut1, TOut2, TOut3>(TContext, Expression<Func<TContext, TOut1>>, Expression<Func<TContext, TOut2>>, Expression<Func<TContext, TOut3>>)
    ReactiveObjectExtensions.Listen<TContext, TOut1, TOut2, TOut3, TOut4>(TContext, Expression<Func<TContext, TOut1>>, Expression<Func<TContext, TOut2>>, Expression<Func<TContext, TOut3>>, Expression<Func<TContext, TOut4>>)
    ObjectExtensions.AddTo<TItem, TCollection>(TItem, ISourceList<TCollection>)
    ObjectExtensions.AddTo<TItem, TCollection>(TItem, ICollection<TCollection>)
    ObjectExtensions.CloneJson<T>(T)
    ObjectExtensions.CopyPropertiesTo<TSource, TTarget>(TSource, TTarget)
    ObjectExtensions.DumpToTextRaw<T>(T)
    ObjectExtensions.DumpToText<T>(T)
    ObjectExtensions.Dump<T>(T)
    ObjectExtensions.EvalOrDefault<T, TValue>(T, Func<T, TValue>, TValue)
    ObjectExtensions.Eval<T, TValue>(T, Func<T, TValue>)
    ObjectExtensions.GetPropertyAccessor<TSource, TValue>(TSource, Expression<Func<TSource, TValue>>)
    ObjectExtensions.InsertTo<TItem, TCollection>(TItem, IList<TCollection>, int)
    ObjectExtensions.ToJson<T>(T)
    ObjectExtensions.ToStringSafe<T>(T)
    ObjectExtensions.TransferPropertiesTo<TSource, TTarget>(TSource, TTarget, params string[])
    XDocumentExtensions.AddTo<T>(T, XContainer)
    NodeExtensions.BuildTreeString(IBTNode, string, bool)
    NodeExtensions.EnumerateChildren(IBTNode)
    NodeExtensions.FindRoot(IBTNode)
    ObjectExtensions.GetPropertyAccessor<TValue>(object, string)
    ObjectReflectionExtensions.GetPropertyTypeOrDefault(object, string)
    ObjectReflectionExtensions.GetPropertyValue<T>(object, string)
    ObjectReflectionExtensions.SetPropertyValue<T>(object, string, T)
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