Class TimeoutNode
Inheritance
TimeoutNode
Implements
Inherited Members
Namespace: EyeAuras.BehaviorTree.Nodes.Decorators
Assembly: EyeAuras.BehaviorTree.dll
Syntax
[AuraEntity(Name = "Timeout", Category = "Behavior Tree")]
public sealed class TimeoutNode : DecoratorNode<TimeoutNodeProperties>, INode<TimeoutNodeProperties>, IAuraObject<TimeoutNodeProperties>, IEntityContainer, IDecoratorNode, INode, IAuraObject, IBindableReactiveObject, ICanSetContext, IHasContext, IBTNode, IHasId, IHasTypedId<string>, IHasErrors, IDisposable, INotifyPropertyChanged, IHasError, IHasErrorProvider, IBehaviorTreeSerializable, ICanSetName, IHasName
Constructors
Name | Description |
---|---|
TimeoutNode() |
Properties
Name | Description |
---|---|
CurrentTimeoutDuration | |
StartTimestamp | |
TimeoutDuration |
Methods
Name | Description |
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GetTimeoutTimeLeft() | |
TickInternal(CancellationToken) | This abstract method defines the main logic of the node and must be implemented in child classes. |
VisitLoad(TimeoutNodeProperties) | |
VisitSave(TimeoutNodeProperties) |