Class ForceSuccessNode
This node will always return Success, irrespective of the actual execution status of its child node.
Inheritance
ForceSuccessNode
Implements
Inherited Members
Namespace: EyeAuras.BehaviorTree.Nodes.Decorators
Assembly: EyeAuras.BehaviorTree.dll
Syntax
[AuraEntity(Name = "Force Success")]
public class ForceSuccessNode : DecoratorNode<ForceSuccessNodeProperties>, INode<ForceSuccessNodeProperties>, IAuraObject<ForceSuccessNodeProperties>, IEntityContainer, IDecoratorNode, INode, IAuraObject, IBindableReactiveObject, ICanSetContext, IHasContext, IBTNode, IHasId, IHasTypedId<string>, IHasErrors, IDisposable, INotifyPropertyChanged, IHasError, IHasErrorProvider, IBehaviorTreeSerializable, ICanSetName, IHasName
Constructors
Name | Description |
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ForceSuccessNode() |
Methods
Name | Description |
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TickInternal(CancellationToken) | Forces the Tick method to return a status of Success regardless of the child node's execution status. |