Class SubTreeNode
This class represents a SubTree node in a behavior tree. A SubTree node is a type of control node that encapsulates a subtree within a behavior tree.
Inheritance
SubTreeNode
Implements
Inherited Members
Namespace: EyeAuras.BehaviorTree.Nodes.ControlFlow
Assembly: EyeAuras.BehaviorTree.dll
Syntax
[AuraEntity(Name = "SubTree")]
public sealed class SubTreeNode : NodeBase<SubTreeNodeProperties>, INode<SubTreeNodeProperties>, IAuraObject<SubTreeNodeProperties>, INode, IAuraObject, IBindableReactiveObject, ICanSetContext, IHasContext, IBTNode, IHasErrors, IDisposable, INotifyPropertyChanged, IHasError, IHasErrorProvider, IBehaviorTreeSerializable, ICanSetName, IHasName, IEntityContainer, IHasId, IHasTypedId<string>
Constructors
Name | Description |
---|---|
SubTreeNode() |
Properties
Name | Description |
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MaxOutputs | |
SubTree | |
SubTreeId |
Methods
Name | Description |
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TickInternal(CancellationToken) | This abstract method defines the main logic of the node and must be implemented in child classes. |
VisitLoad(SubTreeNodeProperties) | |
VisitSave(SubTreeNodeProperties) |