Class BehaviorTreeNode
This class represents a BehaviorTree node. A BehaviorTree node is a type of SequenceNode and serves as the root of the behavior tree.
Inheritance
BehaviorTreeNode
Implements
Inherited Members
Namespace: EyeAuras.BehaviorTree.Nodes.ControlFlow
Assembly: EyeAuras.BehaviorTree.dll
Syntax
[AuraEntity(Name = "Behavior Tree")]
public sealed class BehaviorTreeNode : NodeBase<BehaviorTreeNodeProperties>, IEntityContainer, IBehaviorTreeNode, IControlFlowNode, INode<BehaviorTreeNodeProperties>, INode, IBTNode, IBehaviorTreeSerializable, ICanSetName, IHasName, IAuraObject<BehaviorTreeNodeProperties>, IAuraObject, IBindableReactiveObject, IHasId, IHasTypedId<string>, ICanSetContext, IHasContext, IHasErrors, IDisposable, INotifyPropertyChanged, IHasError, IHasErrorProvider
Constructors
Name | Description |
---|---|
BehaviorTreeNode() |
Properties
Name | Description |
---|---|
MaxInputs | |
MaxOutputs |
Methods
Name | Description |
---|---|
TickInternal(CancellationToken) | This abstract method defines the main logic of the node and must be implemented in child classes. |