Class FixedStatusNode
This class represents a Fixed Status node in a behavior tree. Fixed Status nodes are leaf nodes that always return a status of success.
Inheritance
FixedStatusNode
Implements
Inherited Members
Namespace: EyeAuras.BehaviorTree.Nodes.Conditions
Assembly: EyeAuras.BehaviorTree.dll
Syntax
[AuraEntity(Name = "Fixed Status")]
public sealed class FixedStatusNode : ConditionNode<FixedStatusNodeProperties>, INode<FixedStatusNodeProperties>, IAuraObject<FixedStatusNodeProperties>, IEntityContainer, IConditionNode, INode, IAuraObject, IBindableReactiveObject, ICanSetContext, IHasContext, IBTNode, IHasId, IHasTypedId<string>, IHasErrors, IDisposable, INotifyPropertyChanged, IHasError, IHasErrorProvider, IBehaviorTreeSerializable, ICanSetName, IHasName
Constructors
Name | Description |
---|---|
FixedStatusNode() |
Properties
Name | Description |
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StatusValue |
Methods
Name | Description |
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TickCondition(CancellationToken) | |
VisitLoad(FixedStatusNodeProperties) | |
VisitSave(FixedStatusNodeProperties) |