Class ExecuteScriptNode
Inheritance
ExecuteScriptNode
  Implements
Inherited Members
Namespace: EyeAuras.BehaviorTree.Nodes.Conditions
Assembly: EyeAuras.BehaviorTree.dll
Syntax
[AuraEntity(Name = "Execute Script")]
public sealed class ExecuteScriptNode : ConditionNode<ExecuteScriptNodeProperties>, INode<ExecuteScriptNodeProperties>, IAuraObject<ExecuteScriptNodeProperties>, IEntityContainer, IConditionNode, INode, IAuraObject, IBindableReactiveObject, ICanSetContext, IBTNode, IHasId, IHasTypedId<string>, IHasErrors, IDisposable, INotifyPropertyChanged, IHasError, IHasErrorProvider, IBehaviorTreeSerializable, ICanSetName, IHasName, IHasAuraScriptProject, IHasLinkedAuras, IHasContextConstructors
| Name | Description | 
|---|---|
| ExecuteScriptNode(IFactory<BTScriptRunner<object>, INode>, IClock) | 
Properties
| Name | Description | 
|---|---|
| FileTemplates | |
| IsMaximized | |
| IsReadOnly | |
| LinkedAuras | Gets the evaluator that manages and monitors the states of linked auras. | 
| LoggingEvents | |
| Script | |
| ScriptRunner | 
Methods
| Name | Description | 
|---|---|
| TickCondition(CancellationToken) | |
| VisitLoad(ExecuteScriptNodeProperties) | |
| VisitSave(ExecuteScriptNodeProperties) | 
