Class ExecuteScriptNode
Inheritance
ExecuteScriptNode
Implements
Inherited Members
Namespace: EyeAuras.BehaviorTree.Nodes.Conditions
Assembly: EyeAuras.BehaviorTree.dll
Syntax
[AuraEntity(Name = "Execute Script")]
public sealed class ExecuteScriptNode : ConditionNode<ExecuteScriptNodeProperties>, INode<ExecuteScriptNodeProperties>, IAuraObject<ExecuteScriptNodeProperties>, IEntityContainer, IConditionNode, INode, IAuraObject, IBindableReactiveObject, ICanSetContext, IHasContext, IBTNode, IHasId, IHasTypedId<string>, IHasErrors, IDisposable, INotifyPropertyChanged, IHasError, IHasErrorProvider, IBehaviorTreeSerializable, ICanSetName, IHasName
Constructors
Name | Description |
---|---|
ExecuteScriptNode(IFactory<BTScriptRunner<object>, INode>) |
Properties
Name | Description |
---|---|
FileTemplates | |
Script |
Methods
Name | Description |
---|---|
TickCondition(CancellationToken) | |
VisitLoad(ExecuteScriptNodeProperties) | |
VisitSave(ExecuteScriptNodeProperties) |