Class CheckBlackboardNode
Inheritance
CheckBlackboardNode
Implements
Inherited Members
Namespace: EyeAuras.BehaviorTree.Nodes.Conditions
Assembly: EyeAuras.BehaviorTree.dll
Syntax
[AuraEntity(Name = "Check Blackboard")]
public sealed class CheckBlackboardNode : ConditionNode<CheckBlackboardNodeProperties>, INode<CheckBlackboardNodeProperties>, IAuraObject<CheckBlackboardNodeProperties>, IEntityContainer, IConditionNode, INode, IAuraObject, IBindableReactiveObject, ICanSetContext, IHasContext, IBTNode, IHasId, IHasTypedId<string>, IHasErrors, IDisposable, INotifyPropertyChanged, IHasError, IHasErrorProvider, IBehaviorTreeSerializable, ICanSetName, IHasName
Constructors
| Name | Description |
|---|---|
| CheckBlackboardNode(IFactory<BTScriptRunner<object>, INode>) |
Properties
| Name | Description |
|---|---|
| Script |
Methods
| Name | Description |
|---|---|
| TickCondition(CancellationToken) | |
| VisitLoad(CheckBlackboardNodeProperties) | |
| VisitSave(CheckBlackboardNodeProperties) |