Class AuraIsActiveNode
Inheritance
AuraIsActiveNode
Implements
Inherited Members
Namespace: EyeAuras.BehaviorTree.Nodes.Conditions
Assembly: EyeAuras.BehaviorTree.dll
Syntax
[AuraEntity(Name = "Aura Is Active")]
public sealed class AuraIsActiveNode : ConditionNode<AuraIsActiveNodeProperties>, INode<AuraIsActiveNodeProperties>, IAuraObject<AuraIsActiveNodeProperties>, IEntityContainer, IConditionNode, INode, IAuraObject, IBindableReactiveObject, ICanSetContext, IHasContext, IBTNode, IHasId, IHasTypedId<string>, IHasErrors, IDisposable, INotifyPropertyChanged, IHasError, IHasErrorProvider, IBehaviorTreeSerializable, ICanSetName, IHasName
Constructors
Name | Description |
---|---|
AuraIsActiveNode(IAuraListStateEvaluator) |
Properties
Name | Description |
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LinkedAuras |
Methods
Name | Description |
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TickCondition(CancellationToken) | |
VisitLoad(AuraIsActiveNodeProperties) | |
VisitSave(AuraIsActiveNodeProperties) |