Class AuraIsActiveNode
Inheritance
AuraIsActiveNode
Implements
Inherited Members
Namespace: EyeAuras.BehaviorTree.Nodes.Conditions
Assembly: EyeAuras.BehaviorTree.dll
Syntax
[AuraEntity(Name = "Aura Is Active")]
public sealed class AuraIsActiveNode : ConditionNode<AuraIsActiveNodeProperties>, INode<AuraIsActiveNodeProperties>, IAuraObject<AuraIsActiveNodeProperties>, IEntityContainer, IConditionNode, INode, IAuraObject, IBindableReactiveObject, ICanSetContext, IHasContext, IBTNode, IHasId, IHasTypedId<string>, IHasErrors, IDisposable, INotifyPropertyChanged, IHasError, IHasErrorProvider, IBehaviorTreeSerializable, ICanSetName, IHasName, IHasLinkedAuras
Constructors
| Name | Description |
|---|---|
| AuraIsActiveNode(IAuraListStateEvaluator) |
Properties
| Name | Description |
|---|---|
| LinkedAuras | Gets the evaluator that manages and monitors the states of linked auras. |
Methods
| Name | Description |
|---|---|
| TickCondition(CancellationToken) | |
| VisitLoad(AuraIsActiveNodeProperties) | |
| VisitSave(AuraIsActiveNodeProperties) |