Class BehaviorTreeRootNode
Inheritance
BehaviorTreeRootNode
Implements
Inherited Members
Namespace: EyeAuras.BehaviorTree
Assembly: EyeAuras.BehaviorTree.dll
Syntax
[AuraEntity(Name = "Behavior Tree Root")]
public sealed class BehaviorTreeRootNode : NodeBase<BTRootNodeProperties>, IEntityContainer, IBehaviorTreeRootNode, INode<BTRootNodeProperties>, IAuraObject<BTRootNodeProperties>, INode, IAuraObject, IBindableReactiveObject, ICanSetContext, IHasContext, IBTNode, IHasId, IHasTypedId<string>, IHasErrors, IDisposable, INotifyPropertyChanged, IHasError, IHasErrorProvider, IBehaviorTreeSerializable, ICanSetName, IHasName
Constructors
Name | Description |
---|---|
BehaviorTreeRootNode(IAuraListStateEvaluator, IEyeSharedServices) |
Properties
Methods
Name | Description |
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TickInternal(CancellationToken) | This abstract method defines the main logic of the node and must be implemented in child classes. |
VisitLoad(BTRootNodeProperties) | |
VisitSave(BTRootNodeProperties) |