Property Conditions
Conditions
Gets or sets the conditions that define the expected states of the linked auras. Each condition is represented by an AuraStateDescriptor, which details the expected state of an aura.
Declaration
public AuraStateDescriptor[] Conditions { get; set; }
Property Value
Type | Description |
---|---|
AuraStateDescriptor[] |
Examples
An example condition could be an aura representing a specific character/application/window state (e.g., a window focused, HP is low).