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    Property WorldToScreen

    WorldToScreen

    The matrix for converting world coordinates to screen coordinates. This matrix encompasses the transformations required to project points from the application's world space to the physical screen space. To convert a world space point to screen coordinates:

    var screenPoint = Vector2.Transform(worldPoint, WorldToScreen);
    Declaration
    public Matrix3x2 WorldToScreen { get; init; }
    Property Value
    Type Description
    Matrix3x2
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