EyeAuras Docs EyeAuras Docs
EyeAuras Docs EyeAuras Docs
DocFX + Singulink = ♥

Search Results for

    Property VisualEffects

    VisualEffects

    The matrix used for applying visual effects such as scaling, rotation, etc., to a specified window region. This matrix should be used to transform coordinates within the region after applying the WindowRegion and WindowOffset transformations. To apply visual effects to a point within the window region:

    var transformedPoint = Vector2.Transform(point, VisualEffects);
    Declaration
    public Matrix3x2 VisualEffects { get; init; }
    Property Value
    Type Description
    Matrix3x2
    © Xab3r. All rights reserved.