EyeAuras Docs EyeAuras Docs
EyeAuras Docs EyeAuras Docs
DocFX + Singulink = ♥

Search Results for

    Property ScreenToWorld

    ScreenToWorld

    The matrix for converting screen coordinates back to world coordinates. Use this matrix for operations such as determining the world space position of a mouse click on the screen. To convert a screen coordinate back to a world space point:

    var worldPoint = Vector2.Transform(screenPoint, ScreenToWorld);
    Declaration
    public Matrix3x2 ScreenToWorld { get; init; }
    Property Value
    Type Description
    Matrix3x2
    © Xab3r. All rights reserved.