Interface IHotkeyIsActiveTrigger
Represents a trigger that activates or deactivates based on keyboard and mouse inputs.
Inherited Members
Namespace: EyeAuras .DefaultAuras .Triggers.HotkeyIsActive
Assembly: EyeAuras.DefaultAuras.dll
Syntax
public interface IHotkeyIsActiveTrigger : IAuraTrigger, IAuraEntity, IAuraObject, IBindableReactiveObject, IHasId, IHasTypedId<string>, ICanSetContext, IHasContext, IHasErrors, IDisposable, INotifyPropertyChanged, IHasError, IHasErrorProvider, ICanSetName, IHasName, ICanSetDescription, IHasDescription
Properties
Name | Description |
---|---|
Handle |
Indicates whether the trigger handles application-specific keys. |
Has |
Indicates whether the hotkey includes modifier keys like Ctrl/Alt/Shift. |
Hotkey | The hotkey gesture that activates this trigger. |
Hotkey |
The mode of operation for the hotkey trigger. |
Hotkey |
Defines the set of keys that can activate the trigger. |
Ignore |
Specifies whether modifier keys (Ctrl, Alt, Shift) are ignored in the hotkey trigger. |
Link |
Indicates whether a link to another Aura is currently active. |
Linked |
Gets the collection of Auras linked to this Hotkey trigger. |
Suppress |
Determines whether the hotkey event is suppressed after being triggered. |
Trigger |
Represents the current value of the trigger. |